Many video meetings helped a lot. With Covid, both of our studios at Quantic Dream and Jo-Mei needed a bit of time to adjust to the home office situation, but once the dust settled it worked out smoothly. We used these recordings as a blueprint for all other countries to record, like Japanese, Spanish, German and many more! It went super well. I spent a week in Paris and we recorded directly at Quantic Dream’s audio department (It was so SO awesome!!). The voice recordings with the English-speaking cast was completed in summer 2020, back when it was possible for me to fly to France. Guide her through the tempest towards tranquility as she faces off against relentless beasts of her own making who want to see her capsize and drown, unless she can summon the inner. Were there any challenges in getting that done given the current pandemic? Did covid present any other challenges during development? Sea of Solitude: The Director’s Cut takes you on a beautiful and heart-pounding action-adventure with Kay, a girl so hopeless that she has turned into a monster. The team seems to be going all out with voiceovers as a new cast of actors have re-recorded all the dialogue. We refined the cut scenes, added more close-ups with the help of Quantic Dream so people can better connect with the characters, and we also addressed gameplay issues, like clunky enemy behavior and repetitive situations, so that more people could enjoy playing Sea of Solitude even more! Quantic Dream also recorded voices in many languages, not just English as in the original version! We polished the controls and animations so people can explore the flooded world much more smoothly. We recorded lines with a completely new cast of voice actors, as people criticized the voice acting in the original. Sea of Solitude was my first time working as a writer, so it was a blessing to see how a trained writer tackled the script. We refined the script itself, hired a writer to go over my initial writing and to find better words. We slimmed down the amount of spoken words A LOT. This is why I was stunned when QD approached us and offered us exactly this! I was very happy with Sea of Solitude when it came out, as I am so proud of what we achieved with our first big and complex, story-driven console game (before Sea of Solitude, we primarily developed free-to-play browser games)! But I also knew that we could have created a much smoother experience if we didn’t spend most of the original game’s development time learning how to make it. I get told often that I’m my greatest critic, so many of the criticisms spoke to my heart. It is mere coincidence that The Director’s Cut is coming out during these challenging times, but the theme of Sea of Solitude, loneliness, is more important and relevant than ever!Ĭan you talk about the new improvements that have been made for the Switch version and how the team has addressed some of the criticisms of the original release? The gameplay focuses on complex psychological and emotional themes, and its storyline confronts the issues of depression, suicide, bullying, and divorce. Were there any particular reasons why it felt like a good time to revisit Sea of Solitude and bring it to Switch specifically? Parents need to know that Sea of Solitude is a downloadable puzzle platformer for the PlayStation 4, Xbox One, and Windows PCs.
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